I am a 29-year-old game and narrative designer from Bayreuth, Germany. I was always fascinated by schemes and systems. Therefore, I like everything digital and especially interactive.
During my time at university I founded the online magazin Level UB. We combined classic video game reviews with current game studies research, like transmedia storytelling. I was mainly responsible for post production and community management.
You can find a playlist of all reviews and coverages I have worked on here (only german).
I am a hobby author and love creating worlds. There are game designers out there, who think that gameplay is more important than the narrative and vice versa. I believe that both parts are symbiotic and are equally important to create an interactive and immersive experience for the player.
During my time at upjers I had the following tasks:
- Balancing of game economies and player progression of several titles
- Designing new content and quests for existing titles
- The video recording of test players to analyze usability of gameplay and the user interface
- Quality assurance for games by external developers
I have experience with: